For the development of the multimedia industry on the Internet, the most important technology is broadband development. At present, major ISP companies such as Chunghwa Telecom and SeedNet are all working hard in this direction. Although Taiwan's localities are small, the current broadband market is contending. There are two ways to achieve broadband Internet access. The first is through cables and the other through satellites. In addition to the increase in the bandwidth of the Internet, another important question is where does "content" come from? (Left photo shows Mr.
According to the information provided by the Financial Policy Council in May 1999, we can know that 2001 fixed-line network is fully open, and estimated that in 2002, the service coverage rate of xDSL will be close to 100%. In 2006, the digital television was fully launched and the NTSC system recovered. The era of broadband multimedia is coming. At present, the fixed network is already open. We should begin to consider where our opportunities lie in the era of broadband. Moreover, many of the storage media we use today are not digital, such as video tapes and audio tapes. Therefore, when we are going into the digital age, how quickly we can provide good quality digital information to our audience is another important issue. The problem.
With the advancement of digital technology, the Internet will fully enter the home. For example, through the mobile phone, the audience can directly access the Internet and directly interact with the network. The future mobile phones will no longer be merely providing the intercom function, but will become an important key to provide mobile data communication, whether it is WAP or not. GPRS, 3G will show a new vision of mobile data communication.
These integrated home appliances that integrate information and network functions are called IA products. We can find out from the information provided by the Council in December 1999 that the compound growth rate from 1998 to 2002 shows that the compound growth rate of PC is about 15.8%, but the composite growth rate of IA products is as high as 74.5%. , Section IA information appliance products will become the mainstream of the future market.
Multimedia is full of images, sounds, animations, etc. How to pass high-quality, high-quality content to the audience is the focus of future development. Content is even more important.
In 1999, more than 90% of users in the entire market used narrow-band communication. It is estimated that in 2005, more than 50% of users will use the broadband technology of Cable and xDSL.
It is estimated that the global Smart Hand-head Devices in 2002 will be PDA-like products, with a market of 17 million units; Game Consoles such as Sony PS2 and Saga DreamCast will have a market of 15 million units; and Internet TV will have 11 million units of the market. These IA products can not only connect to the Internet, but also fully support Image, Video, Audio, and even 3D functions, which is more attractive to users accepting IA products.
In the IA products, Game Console and Internet TV will become the family's video music and music center; Mobile phone and PDA will become the mobile video music and music center.
Opportunities come from the outside and opportunities are created. Therefore, the Internet will become the most important medium. If we can create "content" with market demand, it will be the most important opportunity.
In the case of broadband, it will help accelerate the popularity of multimedia content, and content providers will become the dominant ones, because the profits of hardware will be greatly reduced, while attractive content or services have high added value. From AOL's acquisition of TimeWarner, it can be seen that AOL needs TimeWarner's Content instead of its hardware devices. It can be seen that anyone who controls Content in the Internet world can dominate the market.
At present, there are various trends in the technology of Internet applications: broadband, interactive, and digital.
The Internet will accelerate the demand for multimedia content.
For Game Industry, the final point is the game software, not the game console itself. The richer the content is, the more it can occupy a large number of markets, and the focus of Content production is multiplayer connection, 3D and so on.
In terms of TV Industry, the decisive point is the content of the program, and as the number of channels increases, the content of programs increases greatly. We need more bandwidth and digital compression technology. In addition, the Internet is a cross-border, borderless, and in order to take into account different consumer groups, so to provide more diverse program content and composition, it is best to provide video-on-demand service (Video-On-Demand) . With the advent of a high-quality digital television era, we must also be able to produce programs of higher quality.
In terms of Mobile Phone and PDA Industry, the deciding point is whether the service content meets the needs of users. In addition to basic communications and personal personal assistant services, the most important new features in the future are multimedia broadcasting and broadband wireless communication.
In the era of broadband, hardware is not the most important key, and software is the dominant force.
Wooden Wax Spatula,Wooden Spatula Waxing,Large Wooden Spatula For Waxing,Wooden Waxing Sticks
Nanchang Sou Bamboo Network Technology Co., Ltd. , https://www.168bamboo.com